Content partners will be a vital role within the Achieve Learning Labs and core to StudentDNA. Companies such as LearnKey, a twenty year company who develops online, video- based learning with interactive exercises and have been approved in over 20 states, has been approached to play a significant role in content development and licensing. Achieve is working with content publishers who wish to participate in the initial round of development and deployment.

StudentDNA looks within a large repository of approved reusable learning objects ( RLO ) to present uniquely to each student. These media files follow the StudentDNA policies for student preference and predictive learning behaviors.

In addition, partnership opportunities have been presented to universities and publishers. We` are sourcing video media files that cover all topics of Math and Science within grades 7th – 9th grades.

For more information contact :

David Clemons
Founder StudentDNA
Partner/President LearnKey Inc.
David.Clemons@learnkey.com
(435) 703 2297

Achieve Learning Labs™ is an organization focused on helping students in grades 7th through 9th achieve success in the subject areas where students need the most assistance – math and science. Student’s success will be driven through a unique learning environment unlike anything else currently available in the educational marketplace today. We create a rich learning environment with learning content using a proprietary process accessed through a virtual learning system. This is done in both a peer group and a social environment designed to yield the greatest amount of engagement for focused learning.

This vision is being executed and launched in Boise, ID by a highly motivated and experienced group of educators, technologists, business leaders, and concerned individuals who are passionate about education and possess the capability to effectively implement this plan. The vision, plan, and resources position Achieve Learning Labs™ to effectively penetrate the educational market and emerge as a leader in learning solutions for students.

Product and Key Differentiators:

At the heart of Achieve Learning Labs™ will be StudentDNA™, a proprietary process that provides students with a unique learning experience specially designed around their personal learning preferences and individual learning styles. As unique as a fingerprint, each student creates a user profile through a 21 minute exercise. This process is the beginning of personal preference and the collection of how students retain data. By building a student profile, sessions can be delivered in a way that will maximize the student’s ability to engage and retain the information and meet their learning objectives and personal goals. Through a highly scalable network and the use of our proprietary algorithms, each student is presented content based on their StudentDNAä profiles and preferences. The content is presented within layers of unique combinations of text, visual, auditory and interactive processes. In short, students enter a controlled learning environment and interact with patentable software technology that intelligently learns how best to engage and teach them.

Using information gathered through StudentDNA™ and content for the system (obtained through partnerships and licensing agreements), students will interface with an avatar that they create. This avatar will be their virtual guide through the learning process.

Through effective use of technology and people resources, Achieve Learning Labsä will create a fun learning environment for students, link lessons to real world application, and GET RESULTS! We require less educational staffing needs than current centers with students entering learning PODs that engage the students using technology

What is StudentDNA™ – the definition

StudentDNA™ is a group of learning technologies, used within a computerized educational environment, profiling the individual student’s learning preferences and learning behaviors, it then predicts the best combination of learning modalities using digital learning objects such as text, sound, video and action steps, that provides a unique learning experience for each student. These learning objects come from a very large pool of resources. StudentDNA predicts  the primary content and assessments that are a perfect match for the user’s current style and possible knowledge base. The benefit of StudentDNA is an improved ability to retain and recall information and measuring the improvement through timed and frequent feedback loops and assessments.

First Use 2003 LearnKey Inc.

November 12, 2007

StudentDNA / LearnerDNA

Students learn differently, as unique as a human finger print, each student has a unique learning style and very individualized ability to recall information. StudentDNA, LearnerDNA, represents a simple learning technology that actually discovers how a student learns, how long a student is engaged in learning and when they start “checking out” it also offers solutions to a student who does not understand the content presented.

Today, classrooms are filled with students who feel lost in understanding the content, unmotivated and or unwilling to learn, not tuned in, disengaged and that they are wasting their time. We all hear this too many times from our students.

StudentDNA is an underlying technology that operates in conjunction with content and creates a database of user information that is constantly updated each time a student engages in the system. Through a combination of smart learning algorithms, StudentDNA is constantly assessing the user activity in the following manner:

Speed in content delivery response
Accuracy of interactive hands on labs
User attention span
Time engaged

The goal of StudentDNA/LearnerDNA is to determine the students balance between visual, auditory and kinesthetic learning modalities. Our goal to constantly validate that our processes are effective and keep the users engaged with content best suited for the student providing a better opportunity for the student of retention of the content. We perform checks and balances that seem invisible to the users yet we pull a constant stream of data on how the student is performing.

Examples of how StudentDNA works:

1. The goal of StudentDNA is to provide content to each student with intensity based on the total amount of time that a student can endure and show learning engagement. If the average student averages only 17 minutes of focus when presented educational content, what happens when the student has shut off the learning mode and closed down in 12 minutes?

Is the remainder 5 minutes wasted
Does the student “check out?”
What does the student do when they “check out”?
Can a mentor determine who is “checked out” when it happens?

StudentDNA is performing checks in the background, watching for gaps in response time, speed of reactions to very simple straight forward presentations, accuracy of simple reoccurrences. The power of studentDNA is measuring student engagement and knows when the student needs a break.

When a student disengages from a high level to a low level of input, or response and recall, the system flags a learning alert and creates a series of on screen events such as images, games and exercises as well as a “mentorCall”. The mobile alert system – flags that a student is having focus attention issues. The mentor goes one on one and determines the break and mental status of the user.

StudentDNA has both an electronic delivery component for presenting content and a communications component that drives information to mentors who need to monitor where students are.

In 2003, a highly motivated team at LearnKey Inc, created the concept of Student DNA. The team included several staff members who specialized in the development of online content and programming of content delivery platforms.

Led by David Clemons , the project has evolved to include educators, university research, corporate and foundation interests. The project has been privately funded to date.

Please contact David Clemons President of LearnKey Inc.

435 703-2297

david.clemons@LearnKey.com